Friday, October 26, 2012

72 Hours of Gaming for Charity!

The Nightmarathon is under way!

For a $10 donation I finally tried a Big Mac and a Whopper live on the screen! We've been playing games and chatting with folks all over the country! And so far we've raised just almost $1600! And we've still got two days to go! Whoo-hoo!!

Tune in anytime this weekend (seriously, anytime. We're streaming live 24 hours!)

Watch us here at!

Thursday, October 25, 2012

Getting ready for the Nightmarathon!

Only one more day until the Nightmarathon! Today we're finishing up a few errands; getting snacks, sewing costumes, carving some pumpkins--you know, essential spooky Halloween business.

The past few days we have been cleaning the apartment top to bottom. When you know your home will be streamed live for three days, you clean a little differently. And I can get intense when it comes to cleaning anyway.

If you know what I mean.

Our apartment is small, but with two people, three cats, five rodents, and frequent guests dirt can build up quickly. The last day or two I went full tilt Joan Crawford on the bathroom and kitchen, with Saintly Ryan's help when it came to harsher cleaning products and litter boxes and what not. I'm feeling much better about opening it up to more company; including folks sleeping over for the marathon. I can look around like Zelda Rubinstein at the end of Poltergeist and feel confident in our home again.

(Sorry both those clips looked home taped. WHY MUST ALL MY JOKE CLIPS EVADE YOUTUBE?)

Later today I'll be baking the first batch of cookies and roasting three pumpkins' worth of seeds--80% of which will possibly be consumed by Carlos and myself. (Gotta make them extra salty!) Other tasks will include washing linens and sewing silver stars onto Ryan's purple cape.

And can you believe he's NOT going as a wizard this year?

I found this googling the word "Wizard"
and had to show everyone I knew as soon as possible.

Oh, and I have to sew a 1980s sequined dress for myself--from scratch--not just because I am a craft sadist, but also because we couldn't find any 80s dresses at thrift stores to fit over my baby bump.

This baby bump!
(Note the bathroom torn apart in a scrubbing frenzy behind me).

How hard can it be to sew an 80s dress?
It's just a tube with a bunch of flashy bullshit,

Georgia, you may be asking, with so much to do WHY ARE YOU BLOGGING? Hey, I like to procrastinate, okay? Alright, off I go! Man, I kinda love days like this, when there's a dozen tasks to do and time for ten. Is that weird?

One more sleep 'till the Nightmarathon!

Monday, October 22, 2012

What is the Nightmarathon?

The last few posts I have mentioned our upcoming "Nightmarathon" and you may be wondering just what the heck is this Nightmarathon? Is it going to be fun? Should I be watching it, Georgia? Should I be counting the days? Really, what is it?


Do you like video games? Do you like Halloween? Do you like horror? Do you like cool prizes? Do you hate cancer?

Four days. If anyone's counting, it's four days!

If you answered yes to all of the above, or even one of the above, then the Nightmarathon is for you!

The Nightmarathon is a charity event happening this weekend to benefit the American Cancer Society. You can read all about it here. And you can meet some of the members of the team in this podcast. It's a lot like traditional marathons, except instead of running or walking or whatnot, we'll be pledging to beat horror and Halloween themed video games.

That's right! We've taken all of the fun of a marathon and subtracted all of the drudgery of exercise!

The more donations the Nightmarathon receives for the American Cancer Society, the more video games we will have to beat. As games get unlocked, there are ways to donate to ensure the games get harder and more challenging. And sharing links to Nightmarathon, or having certain folks retweet links to Nightmarathon can unlock some achievements too, because ultimately we're trying to invite as many folks to donate to the cause as possible.

We may be taking a little trip to Raccoon City, even....

For example, "Castlevania: Symphony of the Night" will be unlocked if folks can convince the lovely Felicia Day to retweet a link to Felicia Day is a heroine to many gamers, and she has nearly 2 million followers on Twitter. Even if a quarter of those folks gave just $1 to the American Cancer Society, a huge impact could be made.

And DID I MENTION WE HAVE PRIZES TO GIVE AWAY? They're some seriously sweet prizes too! We have sponsors like Valve, Arenanet, I-Mockery, Zombies & Toys, Another Castle, and World 8. There are video games to win, Portal 2 goodies, Guild Wars II art books signed by the entire dev team, rare plushies, and rad collectibles. Click here for the prize podcast and see some of the loot for yourself!

Here are some of the prizes!

A Portal flashlight....

Cool hats.

Guild Wars II art book, signed by the dev team,
including one member who will be signing it on the stream!


Pretend you work at Black Mesa with this ultra classy mug.

Monsters under the bed? Not a problem with this Guild Wars charrplush!

People will take one look at this shirt and go "NO WAY!"

Would you like to win a tiny speaking Sentry that makes me truly
uncomfortable? It could be yours on Sunday!

When the check comes, whip out your Counter Strike wallet
and show your date they're dealing with a bad ass!

Starting this Friday, October 26, at 11am we will be streaming this event 24 hours a day all weekend. Which means from October 26-28 you can go to and watch Ryan, myself, and our friends playing video games, giving away prizes, and generally being silly. Nathan Barnatt is going to make a special guest appearance on the stream! And viewers will be invited to join us in playing Left 4 Dead.We'll be in Halloween costumes, and invite folks to submit pictures of their costumes, pumpkins, and video game art on our Fan Art page.

Internet friends, have you ever wanted to see us in motion or hear our voices? DID YOU KNOW I HAVE A LISP? Find out for yourself this weekend! Keep us company during the day, awake during the night, and we promise to entertain. If anything tune in to see what happens when 10-15 people have to spend the entire weekend in a tiny apartment. THRILL TO THE CHALLENGE OF ONE BATHROOM!

My second Fan Art submission, Lilith and Morrigan from Darkstalkers.

Okay, so that's my fancy pitch, but you folks know me, so you many want to have a more "behind the scenes" scoop.

This all started a few months ago. Ryan's a big fan of the Mario Marathon and Desert Bus, both fantastic gaming marathons that have raised money for charities. He's also a big fan of Halloween and got to thinking about how much fun it would be to hold a horror themed gaming event in October. He put the two ideas together, a charity marathon of horror themed games, and went to our friends to see who would be interested in helping to make it happen. As it turns out, a lot of people were excited to use their gaming skills for a good cause, and the idea grew into a real event. Since then, we've all been working together to select games, contact sponsors, set up a website, test out recording equipment, and get everything ready for this weekend. We even have a friend flying in from the east coast on Friday!

The American Cancer Society felt like a natural choice when it came to picking a charity. We've both lost folks close to us to cancer, as have some of the people playing in the event. I imagine almost everyone knows someone who has been touched by this terrible disease. If we could play video games and stick it to cancer? Well, what's better than that?

So now that you know just what the Nightmarathon is, I hope you'll tune in and spread the word! If anyone has any questions on how to watch, donate, or where to go, please email me at and I will be happy to walk you through it! One of the more entertaining results of planning this event has been explaining what a stream is to some of our family members :) If you don't know what a stream is, it's like a free tv channel online! Basically, if you have a computer that can handle moving footage and you go to at 11am Pacific Time (2pm Eastern Time) on Friday, you will see us playing in the screen on the website! That's it! And you can watch it anywhere there's an Internet connection. It's great, you'll love it.

Please, please, go "like" Nightmarathon's Facebook page and follow our Twitter! We'll be sending out updates on those pages, and we need our numbers to look big and juicy in time for the weekend!

See you Friday, when you can tune into the Nightmarathon to find out if I ever found a 1980s sequin dress for my Halloween costume that hides my baby bump. I'll probably do another blog post before then, to update you as we get the apartment ready and I bake up a lot of snacks to keep our players fueled!

Friday, October 19, 2012

Pirate Princess

The title of this post is a little misleading. I'm not quite sure if this pretty lady is actually a pirate princess. She's certainly some kind of fairy princess (fairy princesses have the best hair), and most likely nautical given her fashions and surroundings. Whomever she might be, she looks deep in thought plotting her next course across the seas.

Pirate fairy princess nautical gal.

The ship sailing the high seas of her hair.

A detail of her face.

What's a fairy princess without an animal companion?

Or two?

Last night's sketch.

It was hard to get a good scan of her, because the colors in this one are very light and light scans get a bit washed out. I played with it a little in Photoshop to adjust the levels, and finally have the print very close to the original painting.

Hope you're having a great Friday! It's windy, rainy, and beautiful out here, a lovely October evening!

Wednesday, October 17, 2012

Salem Hawker

This weekend I painted two illustrations of Hawker kids from my web comic "Swan Eaters." Yesterday I shared the new painting of Clover Hawker, and today I have a painting of Salem Hawker to show you. 

Salem Hawker and a new friend readers
may meet soon....

Clover Hawker and dolly.

Salem is one of my favorite Hawker kids, along with her younger sister Clover. Both girls are very clever and interested in learning magic from Grandma Hawker. (In fact, both girls clearly take after Grandma while their older sister Vesper is much more like mother Hester).

Salem is ten years old in the 1941 setting of Swan Eaters, and she is the only girl in the Hawker's set of triplets. She maintains a tense sort of peace with her fellow triplets, Ivan and Peter, mostly out of loyalty than friendship. Peter is a strange child, and Ivan is the Hawker's number one trouble maker. Ivan and Salem find each other at odds often, but he rarely dares to cross her purposefully.

Peter, Salem, and Ivan:
The Hawker Triplets.

Salem has many talents, but she is best at summoning creatures from other worlds. Some time before the comic began, Salem taught herself from Grandma's books and began practicing magics far more advanced than a little girl should be dabbling with.

She has summoned a Wendigo she calls "Winnie", and a gigantic monstrous man named Wigglesworth who poses as a leper in rags and does odd jobs for Morbis and Offal Hawker. Only Salem, Grandma, Clover, and Ivan know what Wigglesworth truly is, the rest of the Hawkers take him to be a mute Morbis hired after Ivan found him in the woods and brought him round for work. Wigglesworth took to family life with the Hawkers (staying at first because he fell in love with Vesper Hawker) and is fond of Salem and Clover.

Wigglesworth carrying Salem and Clover to the wagons.

Besides Salem, only Grandma and Clover know Winnie is real.
The rest of the Hawkers believe he is just an imaginary friend.

Salem feels responsible for Winnie. When the Hawkers ran out of food
in the winter of 1941, she worried about how Winnie would survive....

...But in the end, it was Winnie who saved the day!

When the Hawkers were run out of town, Winnie lost their trail.
Salem has been trying to find him since.

She has a hard time getting help to find him.

She's tried leaving letters and signs.

Winnie can't understand the notes Salem has been leaving,
but his sense of smell is supernaturally strong. (Hey, he's a monster).

When Grandma chose to apprentice Clover, Salem fretted until Grandma explained
why she didn't need the tutoring.

Salem is very patient and very studious, and it's probably why she
understands summoning so well.

Her brothers really bug her.

Recently Salem tried to summon Winnie again only to be caught by Grandma,
who has forbidden her from summoning in the past due to the dangers.

And that's a little bit about Salem Hawker!

Tuesday, October 16, 2012

A new painting of Clover Hawker

I did a new painting of the albino child in my web comic Swan Eaters, Clover Hawker.

Clover Hawker and dolly.

"But Georgia," You may be saying, "You already painted Clover back in May." Yes, I did, but I wasn't crazy about how the painting came out.

Here's the painting I did back in May.

She doesn't look too dreadful, but she does look much more like the cartoon version of herself. I've been trying to do portraits of the Hawkers in my usual painting style and in the previous Clover painting, I did not hit the mark.

Her expression was off as well, it was too sweet. Clover is a sweet kid, but with her ghostly features and precocious intellect, she's supposed to have an intensity that is somewhat unsettling to strangers. She's being apprenticed by Grandma Hawker in magic, and she's very clever (she and her sister Salem may be the most clever of all the Hawker children).

Little better here....

Because of her albinism, she is the only Hawker child who does not have dark hair, freckled skin, and olive eyes. Instead she has very fair skin and hair and red eyes.

Here are a few strips featuring Clover:

Clover and Salem are both attentive to Grandma's lessons.

Clover's sweet nature sometimes makes new magic a little scary.

She's plucky though, and sticks to her lessons.

Sometimes a little too plucky....

Clover is not afraid of much.

It helps that she's got a giant monster in her corner.

Clover is one of my favorite characters, and that might
be why I have a tough time getting her portrait right.

I'll be honest, I'm not raving about this painting either--but I think it's a better version and I'm happier with it. Still... I may be painting her again soon. :)

Monday, October 15, 2012

A Halloween Tutorial: How to paint blood, mold, and rust with watercolors.

DISCLAIMER: If you don't like scary things then read no further, friends. Some of the images in this post are a little frightening because it teaches how to paint zombie flesh, blood, and rust (Oh my!) However, if you live for a good chill in October, then enjoy!

This weekend I returned to my horror illustrating roots and painted Biggy Man from the video game Splatterhouse

Who can resist those chainsaw hands?

Ryan requested I paint a few characters from horror video games for the charity event he is running at the end of this month, The Nightmarathon. It's a gaming marathon for the American Cancer Society I'll be talking about more in the days to come.

Biggy Man is a blood soaked monstrosity with chainsaws for hands, and so this felt like a great painting to use for the blood, mold, and rust tutorial I promised to do earlier in the year. When it comes to blood, rot, and rust he's got it all!

Pencil Sketch


Background wash, some thick grey clouds, and gross fog.

Flesh wash. I kept it pretty dappled and flabby due to the gent's size.

Sack, pants, and chainsaw wash.

Rot and 1st blood wash.

2nd and 3rd blood washes.

Finishing details, including chainsaw sprays.

All done, masking tape off, clean edges.

Years ago I painted horror and children's illustrations in equal numbers. Eventually children's illustrations won out since I could, you know, earn a living from them. However, I still enjoy the occasional gore filled painting and I was happy to have a reason to paint Biggy Man.

Watercolors are the perfect medium for blood, mold, and rust for one simple reason: they're all water based. Blood is liquid, mold grows from moisture, and rust is a result of wetness over time. And so, it's really pretty easy to replicate these looks with watercolor paints if you think about how each of these liquid-born substances spread/develop/drip.

These are the colors I used for my examples, plus a skin tone made
from a mix of orange, brown, and white.

It's very important to play and experiment with watercolors before you embark on an entire painting. You want to get a feel for the paper you're using and its absorbency. Different papers will hold water and pigment differently (go figure) and you want to feel comfortable with the "wet-to-dry" time frame you'll have to work with. Most of the best effects in watercolor depend entirely on how wet or dry the page is.

I use Strathmore watercolor cold press paper because I like the texture. It takes in a lot of water, but it's still smooth enough for my thinnest pens to ink the page without looking all wobbly. If you're not concerned with pen or pencil lines, you can probably go for thicker watercolor paper. If you're very light on pigment and looking for a light, feathery, ethereal look you may want to try scant washes on drawing paper--you just need to watch the amount of water you use, because the more you soak the page the more dappled and bumpy it will dry.

Whatever paper you decide to use, sacrifice a few sheets and try out some "washes". A wash is just light cover of water with a little bit of pigment. Ideally, you want to build a watercolor painting up with 2-9 (or, seriously, 2-50, 2-100) light washes. The layers you build will give the watercolor painting depth. The first few washes will look very dull, you're just setting down colors. Later washes are for heavier strokes, splashes, and details.

Next, experiment with the washes. Pigment stroked, dotted, or dropped into a wash will react very differently depending on how wet it is. A light stroke of pigment over a mostly dry wash will be very easy to manipulate. Pigment dotted into a very wet wash will spread out in all directions, like a tree root or a lightening bolt. Play on the page long enough to get an idea of what is going to happen when you apply your brush and paint to the washes.

Most importantly: Let the water and pigment do their stuff. They are going to expand, feather, and drift in ways you can direct but never quite control. And no worries, you don't want to control them. If you want absolute control over your paints, acrylic or oils might be more your thing. While you can't entirely predict the results, practice will give you a good idea of what to expect. And you can usually fix any big blunders, as long as you are working light and building soft washes instead of slamming down giant heavy blobs of paint. You can correct a misplaced blotch with a quick blotting of paper towel/cloth/q-tip. If you're careful enough you can even erase a stray spot or stroke with a quickly applied drip of water and slightly damp cloth. (I do this a LOT. I make many, many mistakes--it's how I learn).

Now for the tutorials! Because watercolor is all about working with time and swiftly drying materials, it'd be tough for me to photograph Biggy Man's gross bits without risking them drying during the photo time and ruining the effect. So I recreated the mold, rust, and blood techniques on another page. Maybe one of these days I'll do a speed video of a painting....

Mold: Mold can be found in many places, but since this is a Halloween tutorial, we're going to deal with what I'd like to call "Zombie Rot."
A painting of the fourth horseman of the Apocalypse from 2005 ish

My Zombie Paper Dolls

If you're painting zombies or the undead, you're probably going to want some mold in there. Reading up on how the body decomposes helps tremendously. Believe it or not, I'm pretty squeamish when it comes to real deal actual factual images of decomposition, so I have relied heavily on reading about the scientific process (and loving horror movies, which I'm cool with because I know it's make up).

The torso is going to be your best bet for paining rot on a zombie, because we decay from the squishy bits out. So the mold tutorial I'm about to show you would work best on a bloated tummy or caved in cheek.

Start with a skin colored wash, keep it wet.

Drop a little sickly green in there.

Drop green pigment in until it spots and spreads like so.

If you want less green, give it a dab. 

Keep the wash wet. Take a little bit of black pigment and touch it to the wash.
It should feather and spread outward like black mold on an old apple. YUM!

More mold spores!

Dab as you go. Let the first black mold wash dry, and drop smaller, finer
dots of black pigment in there.

This is a good base. Repeat these steps as many times as needed to make
it really gross. 

Sprinkle some green in too. This is some real gooey rot!

Using different colors, this mold technique can be used to create lichen, (green, grey, brown) moss, (greens, browns) and fatty flesh (orange, peach, pink, brown, light blue).

Rust: Rust takes a beautiful piece of art and renders it ancient, thrown away, and forgotten. It's fantastic for creating a creepy atmosphere in a painting, and whenever I'm painting metal I tend to throw a little rust in there for emotional flavor.
Rust can make something sharp look extra dangerous. Hello, tetanus!
"Skull with the Razor Blade Halo"

Rust can make a setting look old or rundown.
(Don't be afraid to throw some deep greens in there too for extra aging).
"Escape from the Factory"

Rust can communicate that a robot may be neglected or forgotten,
making the friendship it strikes up with a little bird all the more meaningful.
"Gentle Robot"

Rust occurs over time as moisture settles, washes, or drips over metal. While you're painting rust over metal you want to think about the shape of the object and ask yourself, "How did this rust form?" A metal treasure chest submerged under water for centuries will look very different from an old gate swinging in the rain a few times a year.

I usually like to paint the metal object itself very lightly before I begin to rust it, so here's quick metal tutorial too!
I start my metals in blue.

Take a wet brush and pull up some of the pigment to create a shine.


Add greys to your edges. 

Typically I choose one hard edge and one soft edge,
with maybe a heavy streak down a side.


Now we're ready for our rust!

Lay it on thick at first, and then dot in some water
to let the rust pigment eat into the metal.
(An orange-y brown like Burnt Sienna works best for this bit).

Work the water outward, letting some of the 'rust' pool and darken.

Think about the shape, think about where the light is coming
from in your scene. Think of how the rust would have spread over this object.

Dab any mistakes away. If it's too dark, lighten it up and begin again.
(Damn son, that works for life too).

Repeat and repeat and repeat until you like what you're seeing.
Occasionally you'll want to create a rusty drip.
Many old canisters and such have old, yucky rust drips down the side.

You can see my note to self: Let it dry!
Make sure a wash is completely dry before you paint a drip,
or the paint will feather and spread and become a runny mess.

Follow the drip with more strokes to darken it.
(Burnt Umber works best for darker rust details).

Dab to lighten. 

A row of drips....

I dab all the time, because I mess up all the time. It's okay,
let go and let yourself play enough to make mistakes.

A rust drip.

It's very important to think about where the rust will develop on an object. Even if you're painting something completely surreal, like a walking talking tin man from Oz, you need to think out where the moisture would pool and the rust would bite at the metal. What does this metal do? How does it come into contact with wetness? Is this object being cared for in any way, or is the owner a complete slob? Attempting to adhere to reality will make something imaginary look more real. Take Biggy Man's chainsaw hands for example....
Take a moment to think about where the rust should go on this chainsaw.

I tried to keep the rust close to where the blade was jammed into his
sweaty arm stumps, and to the edge and chain which would be
coming into contact with blood and wet guts often.

Like so.

Using different colors, this rust technique can be used to create bruises, (yellow, brown, purple) and the shadows of leaves on the ground, (blues, greys).

Blood: I've saved the best for last, because blood is just so much fun. Blood is great for splashes, sprays, and splatters.
Delicate splashes for a bloody ghost.
"Enchanted Zombie."

Light washes to soak into fabric.
"The Blue Lady"

Blood sprays can burst from undead creatures as they shamble foward.
"Zombie in the Woods."

Hungry monsters rarely wipe their mouths.
"Frost Heaves"

Blood is a liquid, obviously, and so the best way to paint blood is to water down red paint and apply it to a dry page in drops, splatters, and drips, etc. Take full advantage of its liquid form.

For blood sprays, start with a very wet brush.

Water down the red paint until it's a dark liquid.
You know,... like blood.

Keep the brush super wet. Different shaped brushes will
create different sprays. Old toothbrushes work great for a very fine spray!

Take your finger, and drag your nail across the bristles.
Different speeds will give you different results.

Your hands will get dirty.
You're painting; you're not throwing a tea party for the Queen.

Practice directing the spray. Usually it sprays in a line.
You can create real disgusting movement in a painting
by creating a "burst" of blood somewhere.

Blood splatter: (This is really fun). Pull a very wet red brush back....

And "fling" it on the page. SPLAT.

See the difference? Think as you go, "Where is this blood coming from?"
"Is it spraying from a wound? Is it splashing from a victim?"

Now, you're making a real mess on the page and you're not going to like every splash that lands. Sometimes a blotch lands very awkwardly, sometimes a drop is one drop too many. And what about the background? It's fine for Biggy Man to be covered in blood, but I don't want the clouds covered in blood. That wouldn't make any sense.

When you're applying these splashes and sprays to an actual painting, it's important to mask off the parts of the page you don't want covered in blood. It doesn't have to be fancy, it just has to work.

Paper towels, a girl's best friend.

See how that works?

You've masked off your page, you've splattered all over (gross) and now you peel back the masking materials (paper towels) and OH NO. SOMETHING LOOKS WRONG.

It's cool gurl, relax. Remember what I said before about correcting a bit of paint with a damp paper towel?

Go through your splatter--RIGHT AWAY--and gently pull up the spots you don't want with a blotter. Paper towels, a cloth, or q-tips work best. You should avoid toilet tissue because it's too thin and it will get stuck to the page. You're rolling your eyes at me right now, but there will come a night when you're out of paper towels and q-tips and you're going to end up with a painting covered in thin bits of toilet paper and you'll think back and remember this paragraph and think "OHHHH."

You want to blot fast, so don't be afraid to splat/check/blot/repeat a few times.

Those splatters to the right are great. The one to the left is a stupid mess.
And I hate it.

A bit of paper towel, slightly (VERY SLIGHTLY) dampened
will pull up tough spots.

Work gently, have patience, don't push down or grind in EVER.
Let the paper towel suck the paint up, and then gently brush it away.


You've sprayed and splattered all over the place, (YOU'RE OUT OF CONTROL) but still, something's missing. Don't be afraid to fake a few key splatters. I paint fake blood drops all the time. Here's a trick:

Drip the paint down, the idea is to make it look like a series
of heavy drops. (You're pulling some of it back up later).

Add a stray drop or two.

Gently blot

Viola! Cloudy blood puddle.

What if you're splashing blood onto something? What if you're painting Jason from Friday the 13th or a big fuzzy monster with a thousand teeth and they're just covered in massive blood baths? Well, then chances are some of that blood is going to drip down.

While some of the splatters are still wet, take a thin brush and
pull a bit of the paint downward.

Think about the surface the blood is dripping over. If it's a fat man like Biggy, you'll want to pull the blood over the curves. If it's thick fur, you'll want to pull it this way and that way over the tufts. Think about how the blood would move, how long it's been there (the longer it's been there, the darker you will want to go. Feel free to add some Burnt Umber for drying or dried blood. Splatter Burnt Umber if the blood splashes have occurred over time, such as Biggy Man who has been cutting folks down for a long time).

Add a few drips of varying thickness, if you like. While the drops
should follow a similar path, they need to all be a little different.

Variation makes something look more real. It's very rare
that anything naturally occurring is identical. 

Using different colors, the blood spray technique can be used to create sand, (yellow, brown, grey) and ocean spray, (blue, grey, green). The blood splatter technique can be used to create rain drops (blues and greys) and thicker ocean spray (blue, grey, green).

I hope this has been helpful and that you enjoy trying these tutorials out creating spooky paintings! That sounds like a good way to burn an October afternoon, eh?

If you have any questions, feel free to contact me. Sometimes it's hard putting some of this stuff into words, because for a long time it's been a series of habits developed from messing around on paper. So, if anything here isn't clear please let me know. If there's something else you would like a tutorial on, let me know that too. This blood, mold, and rust tutorial is by request, and I'm happy to do more if there's anything someone would like to see!

Happy mid-October, everyone!